![]() ![]() It provides OpenGL (3.2 core context) support (because Lion was the first macOS version to support OpenGL 3.2 and higher). This is a more pared-back, stripped-down version. Second version is the Lion (10.7 and later) version.This build has OpenGL, Metal and Vulkan/MoltenVK drivers, it has slang shader spec support, and is generally considered the most full-featured build. We also call this the Metal/GL universal build. Main version is the High Sierra build (10.13 and later). ![]() We provide two macOS versions right now (because we are as ever all about being backwards compatible): The Steam Mac version was a good opportunity for us to establish some minimum baseline system requirements to make sure that RetroArch on Mac would run well out of the box. That being the case, recently we believe that in order to improve the out of the box enduser experience, it is perhaps necessary to start making some general baseline assumptions on what endusers realistically are using in terms of hardware. The degree to which we push this is quite irregular in the modern day software industry but we believe it differentiates us from the rest of the pack, and in a good way. It’s one of our definite pet peeves and something we’re quite proud of. RetroArch pushes the concept of backwards compatibility to an absolute extreme. It’s basically like a development diary where we discuss future plans for upcoming versions and what we have been thinking about doing. Expect irregular blog posts like this, whenever something is on our mind that we want to share. The other resizing part already took this into account, but WM_GETMINMAXINFO did not.Ī new concept we’re going to try, we’ll see if it lasts. WIN32: Ignore window limiting with fixed position.OSD/STATISTICS/FONT: Start browsing font from assets instead of root. ![]()
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