![]() ![]() I gave my level a sensible name Roof300 which indicates the height of the wall it will sit on - this is because I have different blocks in the building with different wall heights and so I need to have all roof sections at a particular height in the same level. It may help to think of the roof not sitting on top of the level but actually hanging underneath it. This means if your walls are 200 cm high and you want a roof that is 40 cm thick then you need to set the elevation to 240 cm, this will mean that the roof will sit on top of your 200cm walls. It will give us a place to construct the roof, actually as far as Sweethome is concerned the roof is really an upper level floor but for us its a roof.Ī note about levels ! When you create one you are asked for an elevation and a thickness but the elevation is measured to the top surface of the floor ( which for us is actually going to serve as a roof ) It will signal to Sweethome that we want the Skylight tool to cut a hole in the ceiling - Sweethome will not cut the hole if there is no upper level.Ģ. Position the Skylight tool back into the room, it will not yet cut a hole in the ceiling.ġ. The important step is to make sure that Skylight tool is imported with the same property as a Staircase - namely that it will cut a hole through any ceilings or floors it may pass through - see the ticked orange box in the next image. The Skylight can now be imported back in from the OBJ file. Make sure you export only the Skylight tool by selecting "Export Selection" when asked, check the export file was saved and then delete the original. Select the SkyLight tool and save it out in an OBJ file. In the second 'photo' it can be seen that I have a wood panel texture on the ceiling and the Skylight tool passes through, the ceiling does not show when viewed from above as you would expect. I made mine 50cm wide and deep and 500cm high, it can be resized later. To make the Skylight tool simply add a BOX which is in the Miscellaneous category of furniture. Re: Guide To Creating A Flat Roof With Cut Outs For SkylightsĬreate a box or block - I will call this the "Skylight Tool" because it will be used to cut holes in the roof. The method involves use of levels with details of areas I had problems with and what the solutions were. ![]() Be able to texture the ceilings as seen from below and to be able to make changes on the fly. Have freedom over the shape of the roof to be able to follow the contour of walls, arbitrary shape in the sense of the perimeter of the roof.ĥ. Roof is dark but when I look up from inside I want to see white plaster and hopefully a blue sky, this is an important aesthetic for me.Ĥ. Control colour of plaster walls of skylight cut out. Work in plan view so I can see how it all fits together.ģ. Yesterday's roof probably will not fit tomorrows tweaked design.Ģ. In a fluid manner without having to save out OBJ files. Edit, swap and change the roof, skylight size and position What I Wanted In A Method - to be able to.ġ. Repeated export/import cycles in a dynamically changing model Not able to work in plan view, difficult to relate window to planĢ. I tried the approach that uses a vertical wall, cuts a window, saves out to an OBJ file, (re)imports and during the import flips it to horizontal but this approach did not suit.ġ. Other posts will follow - this is the first.įor the sake of example I am only going to do one part of the roof that is why it is incomplete, the two cut outs shown are examples only. I thought I would create a thread and add the steps one at a time with the hope that it might eventually end up in the tips and tricks section. I finally found a way to create flat roofs in my model with cut-outs for skylights that I found in tune with my workflow. Guide To Creating A Flat Roof With Cut Outs For Skylights This topic has been viewed 7219 times and has 19 Thread Status: Active Total posts in this thread: 20 Sweet Home 3D Forum Category: Help Forum: Features use and tips Thread: Guide To Creating A Flat Roof With Cut Outs For Skylights ![]()
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